Shadows In The Duskwood

Adventure 1


Chalice that cures diseases. Gets lent to the humans to cure a human noble. It did its job. Now its time to get it back.

We travel to the human village of Riverside to figure out what has happened to the Chalice.

Lysander is a human priest of the goddess Maris. Goddess of the hearth and the harvest sort of thing. Not a druid godess specifically but druids do follow her. He is working with Ellisar and Rhangyl and is our contact for this job. Lysander is a more simply dressed priest, genuine in his interest in other people and aspects of their lives. He seems an honest man.

Kendra Ironwolf is the current acting captain of the militia of Riverside. Ready to hit things at a moments notice. Kendra is more of a scout type ranger- doesnt work with animals as much. The previous captain (“the Captain”) has gone missing and is presumed dead. The area around riverside isnt particularly dangerous. The previous captain isnt the one to wander off for a couple days. There are always bandits, but there are bandits everywhere. Not trolls, or ogres or anything like that.

Kendra has been dealing with increased activity from bandits in the area. Something is going on.

Kendra is mighty fine to look at as far as humans go, and Ellisar decides she is worth his affection.

Kendra outlines the particular incident and the general goings on. This particular merchant whose item is of interest to the elves had camped out nearby, woke up to find one of his two guards gone with some sign of a struggle and some of his merchandise gone. Of the material that had gone missing some was not particularly valuable. The guard who did not go missing is no longer employed by the merchant- he is now working as a barkeep at the local inn. He seems to have slept through the incident.

This robbery happened about 3-4 days ago.

There has been this pattern over the last 6 months- travelers or even merchants with full shipments have gone missing. There is some evidence that a large animal is involved.

This particular merchant robbery didnt have as many signs of a large animal being involved, although that is something to look into.

The three adventurers go investigate the robbery site and find 5 sets of boot prints at the scene. Certainly unusual since there were only three men here. Bandits or other thieves must be involved. We decide to follow some of the tracks to see if they lead anywhere.

Nicky goes to talk to Kendra to investigate an inventory of what was taken. Suspicious rudabegas.

Kendra confronts the guard from the caravan, Cloten, about possible rudabega shorteges. Cloten seems rather clueless, if you ask Ellisar.

Ellisar asks about the other guard- Durmain is his name. Seems nice enough, like a decent man. Has a history of keeping his word and following through work to its conclusion. Couldnt have dragged all of this stuff on his own. Seems that everyone involved is surprised he is missing and or involved in the robbery.

Is this related to the missing guard captain? Most likely not, but best not to rule out anything just yet.

Cloten recalls that he was on second watch- we decided that a sleep spell must have been the source of his falling asleep on watch. Magic is involved here. This is certainly no rag tag band of thieves.


Elven artifact is known as The Wyrmwood Chalice.

Also, you guys are enjoying the rutabagas way too much…

Adventure 1

Jurgens was the merchant’s name, although he left and went to the next town on his route, Durrin, the previous morning.

Dottie is the daytime bartender at the Sylvan Glade Inn.

Adventure 1

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